I feel like it’s time to update you, and to continue to update you more frequently (we’ll see if I follow through this time, but that’s how I feel).
So let’s talk about work habits. The move and the new job hurt me a lot. I wasn’t able to figure out how to work on the new, tighter schedule, and it seemed like product 5 was insurmountable.
I think that turned around when I listened to the Webcomics Weekly podcast this week. They were talking about a piece of time management software and they were talking about tasks that take ten minutes or two minutes. I can’t use the software, because it’s primarily for Macs, but it got me to thinking about how I organize time. I’ve thought of product five in terms of two hour tasks and ten hour tasks, but it really isn’t. It’s a series of ten minute tasks. Sometimes you want to do them all together, so you don’t forget where you are in the process–I ran into one of them last night–but still I’ve been looking at blocks of time and thinking they were too small, when really they weren’t.
Anyway, I explained that because I thought some of you might benefit from that time-management revelation. I’m really here to update you.
I have a sharp guy, I mean a really SHARP guy, who looks at the HARP material before it goes into pdf. He gives me notes, pointing out HARP rule interactions I might have missed and some story points. He’s found flaws in my products that came from the original HARP materials.
He also gives story notes, which is wonderful, because he’s the only gamer who looks at the finished text of an adventure and has never played it (my editor is a playtester, for instance, so I might think something is obvious and he might agree, when really it isn’t). Anyway, a big step in any product is when I start having him give me notes.
So here is where I was when this week started:
RM version written and stattted.
HERO version written and statted.
Part 8 of HARP version completed (I think, I’ll need to go over it again.)
d20 version mostly done (all the nasty conversion was done by my converter, but they might not all be typed in right).
4e version of the adventure done (for the playtest), but the book part of the product is untouched.
So this week I started hammering on the HARP version of the adventure. I sent him the Teaser Tuesday morning and he’s sent me back notes I haven’t finished. I believe I sent him Act One the same day.
Tuesday night I did most of the nickel and dime conversion for Act Two, all but one monster which just needs to be copied out of the bestiary and then toned down if necessary for HARP.
Wednesday night I realized there were holes in the document I was working on. I’d added a whole new character during the 4e playtest and a LOT of boxed text notes. You might hate 4e, but trying to keep up with some of their ideas is sure making me a better game designer.
So anyway last night I found the sections that I’d added to the 3e doc and spent all my time copying them into the other docs so they’d be inclusive. This step isn’t REALLY necessary, because I don’t reproduce that text every time I pagemake a new version, but I also wouldn’t want it to be rejected by one of the publishers that have right of refusal because they felt it wasn’t complete (and also it’s a violation of the licenses).
So tonight, should nothing go wrong between now and my writing block of time, I will finish Act Two and send it to him. Act Three is probably beyond me tonight because I have one really high level character that still needs statting and that’s probably a few hours of work.
So that’s the update. I also put a thread on ENWorld asking if I should start releasing 4e versions with this product or wait and back fill. Feel free to track that thread down if you want to comment.
So everyone have a good nite. I’m signing off.